Serious Game Design Topics

Daniel Greenberg

As an instructor in the game design program, I’ve traveled to a number of events related to gaming around the country, delivering talks on game topics ranging from color-blindness and accessibility to opera in games. With a couple weeks notice, I can prepare a talk on a variety of subjects.

Here are a few examples of previously delivered talks:
Transmediation of Games and Opera ( )
Building Better Games Literacy ( )
Sega Hardware Retrospective ( )
Play is Practice ( )
Game Literacy Roundtable ( )
Lessons from Let’s Plays ( )

A/V requirements: LCD Projector